PC Engine Dev http://pcedev.net/blog PC Engine! PC Engine! Dev! Wed, 01 Oct 2008 05:12:48 +0000 http://backend.userland.com/rss092 en Current things.. I got my rom board working last week (had to desolder the rom and resolder in a zif socket). Thanks to Charles for helping me out with some things ;) There's some special stuff instore for this rom board. The one I'll make public is the 64meg mapper ... http://pcedev.net/blog/2008/10/01/current-things/ Sonic Xavier has a new Sonic demo for CD out on the PCE :D Download here Collect the gems/emeralds to complete the stage :) http://pcedev.net/blog/2008/09/13/sonic/ Has it really been almost a whole year since Dragon Warrior project for PCECD? Man, time's really flying along. I haven't heard anything from Sliver X about Dragoon Omega remix or such. I'm gonna shoot him an email and see if he's still interesting in that project for the PCE. ... http://pcedev.net/blog/2008/09/12/16/ Megaman update Version 0.90 is out. This release has audio ;) http://pcedev.net/blog/2008/09/07/megaman-update/ Wise words from Guy Kazama! "You can never trust Leonard." http://pcedev.net/blog/2008/09/04/wise-words-from-guy-kazama/ Megaman and Castlevania updates If you haven't caught them, there are some updates to the two games (here). I started work on the audio code. Square channel is outputting some recognizable sound in castlevania. I'll probably have basic sound support for the triangle and noise channel some time this week. Not sure how or ... http://pcedev.net/blog/2008/09/02/megaman-and-castlevania-updates/ Ryphecha…. ...get back over to utopiasoft!!! http://pcedev.net/blog/2008/08/30/ryphecha/ This time…. Castlevania Another one. Yup - more time wasted hacking another NES game for PCE ;). It's fairly far along but with only a few days of work into it. Looks like the backend code from Megaman is starting to paying off :). Download here http://pcedev.net/blog/2008/08/28/this-time-castlevania/ Megaman Yes, yes, yes. Megaman. This is a NES conversion project. How's it work? By running the game code natively, but emulating the PPU and other hardware. While the PCE is fast, it's not fast enough to poll the address locations for the PPU and APU read/writes. So...you replace sta $2001 ... http://pcedev.net/blog/2008/08/19/megaman/ LFO testing Did some LFO testing this week. Seems there is some incorrect info in the psg docs and the patent as well. Read about it here. Will be doing some more tests tomorrow. http://pcedev.net/blog/2008/07/18/lfo-testing/