Megaman and Castlevania updates
If you haven’t caught them, there are some updates to the two games (here).
I started work on the audio code. Square channel is outputting some recognizable sound in castlevania. I’ll probably have basic sound support for the triangle and noise channel some time this week. Not sure how or if I’m going to support DMC though. I’ve already setup the TIMER interrupt for audio envelopes/counter emulation, so it might not be too much overhead to emulate the DMC.