PIC converter
Been working on the new BMP converter. This little app is special in that it uses two BMP files :D. One BMP is a complete image made from some tiles. The second BMP is a palette map. It uses 16 different colors in 8×8 squares to tell the app which set of tiles in the picture of the other BMP belong to which 16 color sub palette. It doesn’t sound extremely helpful until you see it in action. The app currently builds the complete 16 sub palettes from the two pics, orders them so they all have the same ‘base’ color 0 of 16, makes sure no tiles exceed 16 colors, etc. I originally designed this method for working on the Street Fighter 2 hack. I’m hoping to see the new replacement BGs in action very soon.
Here’s some pics of the project:



July 15th, 2008 at 6:08 am
Will you be releasing this utility? This would make a nice tool on a lot of different systems.
July 16th, 2008 at 5:14 am
I am planning on releasing the converter to the public. Right now it’s only geared towards PCE, but if some one wanted I could add additional tile/sprite output formats.
July 18th, 2008 at 7:35 pm
Such program is far to rare.
It’ll be really usefull!
July 22nd, 2008 at 5:17 pm
Maybe you could add a generic map export that could easily be converted to the map format of the supported system. And, the tiles could be exported to an 8 bit image (BMP or PCX).