misc
MooZ’s released a new version of his PCE disassembler - source - win32. This is an awesome PCE disassembler with address label creation. I used it to rip the custom CD read routines from Seiya Monogatari.
Cosmic Fantasy 1: I did some work with Dave Shadoff on this one. The new replacement ascii print routine is finished and Dave is working on translating the items and enemy names currently. Despite being a really old CD title, this one is actually pretty fun to play. I love the chip tunes in this one.
Some misc info. It seems quite a few PCE CD games have CD audio in the unused parts of the data tracks. The audio is in 44khz 16bit PCM. You can load the data tracks/iso files into a audio editor as “raw” and listen to them - just be careful of the raw data
. The funny thing is that the game and the “left over audio” don’t seem to have a direct relation. The audio is almost always from another game. CD audio data isn’t the only thing that’s in between the data on the data tracks. Sometimes there’s source code (either ASM or C), programmer notes, japanese “command.com”, and other development text from the CD emulation kits. Other times it’s leftover data from other game’s ISO tracks. You can see tiles and text from those games. Strange stuff indeed.